![]() RECENTLY UPDATED = The software has been updated the last 31 days. NO LONGER DEVELOPED = The software hasn't been updated in over 5 years. Type and download NO MORE UPDATES? = The software hasn't been updated in over 2 years. Version number / Beta version number / Update version number and when it whas released. The menu item now cycles from "Show" and "Hide" to reflect the current state (#3116) View full changelog Sections/Browse similar toolsĮxplanation: NEW SOFTWARE= New tool since your last visit NEW VERSION= New version since your last visit NEW REVIEW= New review since your last visit NEW VERSION= New version Latest version "Show Quick Settings Panel" has been renamed to "Show Video Panel" under the video menu (same for audio and subtitles menus)(#3980) You can now control whether HDR support is enabled by default in the preferences (#3808)įixed full-screen option exists as 2 instances under different menu items (#3857)įixed error message "Cannot prevent display sleep!" (#3842)įixed Playback History searches don't work for capital letters (#3800)įixed Crash in NowPlayingInfoManager during termination (#3607)įixed NSFileHandleOperationException crash in logger during termination (#3590)įixed "seconds to prefetch" displays wrong default value (#3784)įixed blank window entering Picture-in-Picture while pausing (#3973)įixed random failure to resume last playback position (#3939)įixed IINA incorrectly reports "No subtitles found" using Open Subtitles (#3907)įixed IINA displays subtitles for all episodes of a TV show (#3908)įixed time info not available when entering music mode while pausing (#3984)įixed "Saved Audio Filters" disabled in music mode (#3818)įixed HDR video becoming dark in full screen in macOS Ventura (#3844)įixed the progress bar overlaps with the thumbnail preview (#3911)įixed various keybinding related issues (#3831, #3881, #3851)ĭo not update the on screen controller when it is hidden, improved the performance (#3601) Instead, design for the effective resolution (the resolution in effective pixels) for a size class (for details, see the Screen sizes and breakpoints article).Added language support for Afrikaans, Danish, English - United Kingdom, Finnish, Hungarian, Portuguese, and Serbian (Latin) You can ignore the pixel density and the actual screen resolution when designing. (In our guidelines, epx, ep, and px are used interchangeably.) Effective pixels (epx) are a virtual unit of measurement, and they're used to express layout dimensions and spacing, independent of screen density. The scaling algorithm ensures that a 24 px font on Surface Hub 10 feet away is just as legible to the user as a 24 px font on 5" phone that's a few inches away.īecause of how the scaling system works, when you design your XAML app, you're designing in effective pixels, not actual physical pixels. This scaling algorithm takes into account viewing distance and screen density (pixels per inch) to optimize for perceived size (rather than physical size). ![]() When your app runs on a device, the system uses an algorithm to normalize the way UI elements display on the screen. ![]() XAML helps by automatically adjusting UI elements so that they're legible and easy to interact with on all devices and screen sizes. Which makes designing for a TV similar to designing for a small screen. For example, if you create responsive code for 1080 pixels or more, a 1080 monitor will use that code, but a 1080p TV will not-because although a 1080p TV has 1080 physical pixels, it only has 540 effective pixels. When you specify a size for a control or a breakpoint range, you're actually using "effective" pixels. XAML's effective pixel system automatically takes viewing distance in account for you. When you account for distance, the TV's 1080 pixels are more like a 540-pixel monitor that's much closer. ![]() While most TVs are physically quite large (40 to 65 inches is common) and have high resolutions (HD or 4k), designing for a 1080P TV that you view from 10 feet away is different from designing for a 1080p monitor sitting a foot away on your desk. This table describes the different size classes and breakpoints. ![]() When the app is running full-screen, the app window is the same size as the screen, but when the app is not full-screen, the window is smaller than the screen. When designing for specific breakpoints, design for the amount of screen space available to your app (the app's window), not the screen size. ![]()
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